Shroud of the Avatar is a game that has been in development for over five years. It’s finally ready to be released on November 2018, and it’s already received praise from players who are excited about its unique approach to MMO gameplay.
The shroud of the avatar mounts is a patch that was released on October 17th, 2018. The patch fixes loot imbalances and puts an end to slippery overworld maps.
There are a few adjectives that MMORPG developers would want to hear about the maps in their game world. Words like “beautiful,” “lush,” “expansive,” and “interesting” come to mind. The phrase “slipperier than a syrup-covered pig rolling downhill” is likely to irritate developers. The problem of players’ feet slipping while on overworld maps was reportedly a phenomenon in Shroud of the Avatar (though probably not as bad as that description implies). Something that has now been resolved.
On top of the slippery maps, the latest build update has improved loot imbalances (without specifying what); the end of players and NPCs being swallowed by the ground (so maps are either slick or ravenous, apparently); stopping players from bouncing (maybe they’re just vibing? ); and terrain in Shaminian Hills being visible once again (so slipper maps are back). The patch notes aren’t quite lengthy, but they are obviously necessary changes.
Shroud of the Avatar, as long-time MOP readers know, is a contentious MMO. The game and its original studio have been chastised for reducing promised features, overfunding, delaying Kickstarter incentives, obscuring company leadership and office status, and failing to file SEC reports as required under the game’s equity crowdfunding. Richard Garriott’s firm Portalarium sold SOTA to its main developer in 2019, thus exiting the game. Press inquiries have been greeted with stonewalling and obscenities, and equity crowdfund backers seem to have been forgotten about, but the game still has players and is still being developed, as we continue to cover.
The shroud of the avatar forum is a discussion thread that has been created to discuss the problems with loot in Shroud of the Avatar. This post discusses how the developers have decided to fix these issues and put an end to slippery overworld maps.
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