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Not one for subtlety, Konami took the Japanese game developer’s penchant for action-packed third-person games and cranked it up to eleven. The latest installment in the No More Heroes series, No More Heroes III, provides the same kind of over-the-top violence and cheese-filled storyline that helped make the series so popular. Sunburned Puppy: The game’s story begins with the main character, Travis Touchdown, hanging out at the beach with his girlfriend. The day takes a turn for the worse when Travis goes for a swim. As it turns out, he’s sucked into the ocean by the giant mecha that serves as the title character of the game. The battle that follows is massive. The game throws
The latest mainstream No More Heroes game was released 11 years ago, while the spinoff, Travis Strikes Again: No More Heroes, was released two years ago. While many longstanding fans, like myself, were hoping for a genuine third installment in 2019, Travis Strikes Again served as a welcome diversion, laying the groundwork for No More Heroes III.
For better or worse, Grasshopper Manufacture and Suda51’s newest adventure is pretty much precisely what longstanding fans hoped for. It has the same hilarious humor, crazy characters, and innovative boss fights as the first game. At the same time, it still has the same issues as the previous entry, which was released in 2007.
Review of No More Heroes III: The Same Goodness and Flaws
Following the events of Travis Strikes Again, No More Heroes III takes place in a fictitious version of California called Santa Destroy. To have any notion of comprehending the few beginning sequences here, you’ll need to at least play that game.
The film begins with a touching encounter between a little kid called Damon and a tiny extraterrestrial named Fu. Fu and Damon meet together years later, both grown up, after Fu has left Earth. Fu, on the other hand, develops murderous tendencies and is hell-bent on destroying the world. After that, he returns to Earth and Santa Destroy, which is when Travis Touchdown enters the scene.
Travis accidentally enters Fu’s Assassin ranking competition by killing an alien; turns out the alien was in 10th position in the contest. Travis must next defeat the tournament’s following nine ranking members, with Fu retaining the top position.
The narrative isn’t very deep, but the absurdity of all the characters makes up for it.
Expect the same high-octane thrills.
The managers, in particular, are a total joy to work with. Even though you don’t have much time to get to know them, they all have unique personalities. There are just a few sequences in which they interact with Fu.
These battles have distinct forms; game mechanics may sometimes be completely different, with some even being copied and pasted from other well-known real-life games like turn-based RPGs or first-person horror. As a result, each boss battle is extremely memorable and enjoyable.
Outside of these battles, the gameplay is essentially unaltered from No More Heroes and No More Heroes 2. It’s a real-time action game in which you slash opponents with Travis’s beam katana. After emptying an enemy’s HP gauge, you may execute a finishing move by flicking the right stick or swinging the Joy-Cons in the direction shown on the screen.
You can slow time and unleash your fury on an opponent if you avoid their assault at the last minute. You’ll often face opponents in groups, but Travis can only fight one-on-one. What’s annoying is that you’ll often get struck by an enemy’s strike from offscreen, and you won’t know whether or when it’ll happen. Travis takes a long time to get back up after being struck down.
The Death Glove is a new feature that Travis may utilize to execute powerful strikes. You’ll have to masturbate to replenish the battery on Travis’ beam katana every now and again, or if you manage to stun an opponent, you may suplex it and restore your battery’s energy.
You’ll get resources at the conclusion of each battle that you can use to make chips that Travis can use to enhance his passive powers. You’ll also gain World’s End SuperNova (WESN) skill points, which you may spend to improve Travis’s stats and learn new techniques along his skill tree.
One regret is the lack of a larger selection of beam katanas. New blades may be purchased or obtained via narrative events in prior editions. This has been superseded, as far as I can tell, by the new catch-all stat system.
An Otaku’s Day-to-Day Routine
You must pay a charge before facing off against a boss. You may earn UtopiCoin by doing odd tasks in Santa Destroy and its environs, such as mowing lawns, plunging toilets, or mining minerals.
You must also take part in a certain amount of specified battles. These are simply locations on the globe where you’ll be whisked away to a battlefield to fight some opponents, and they pay more than odd tasks.
Regrettably, you must repeat this procedure for each and every chapter of the game before engaging in any boss battle. After a time, it becomes monotonous.
As you go throughout the wide world performing these boring chores, you’ll notice how empty everything is. Every neighborhood is lightly inhabited, and it doesn’t seem very active. It doesn’t help that nearly all of the NPCs have the same appearance and speak in a jumbled manner similar to Animal Crossing. The NPCs in No More Heroes III, however, lack individuality in comparison to those in that game.
The open environment seems to be an impediment to traveling from one location to the next. The main protagonists and their models are attractive, but the rest of the film is unappealing. The low-resolution ambient textures are also unappealing to look at. It’s much worse when you’re playing in portable mode on the Switch. There are also several startling pop-ins from shrubs, street lights, and other seemingly random things.
In contrast, when it comes to the user interface and transitions, I like the game’s aesthetics. There are side quests that show Travis’ interactions in the same way as the Metal Gear Solid Codec screen does. The menus are designed in an 8-bit vintage aesthetic with vaporwave characteristics, akin to something like Paradise Killer. Every time you advance to the next chapter of the game after defeating a monster, you’ll get an anime introduction, as well as a loading screen patterned like Netflix’s “next episode in 3…2..1..”
The game’s soundtrack is stellar as well. You can hear the calming beach music as you explore Santa Destroy, or rock out to the epic rock tunes played during boss fights. Musical Chairs is a smooth and sexy R&B song that fits perfectly into any contemporary playlist. My favorite is the rap song, ITADAKIMASU, that plays whenever you visit the Sushi Shop to eat food and obtain temporary buffs for battle. It’s a little over the top given that you’re only eating sushi, but it fits the wacky tone that the No More Heroes franchise is known for.
The script and character banter are just as childish as previous installments, which is wonderful since it’s packed with filthy comedy and nonstop swearing. The game also includes several new characters as well as a few narrative twists. Despite the fact that some of them are predictable, they are nonetheless amusing and pleasant.
The Bottom Line in No More Heroes III
- Fun gameplay and one-of-a-kind boss battles
- The music is fantastic, and the user interface is really appealing.
- Interesting characters and amusing writing
- Especially in portable mode, the ambient visuals are very obnoxious.
- The world is shallow and wide.
- After a few chapters, the activities connected to collecting enough money may get tedious.
No More Heroes III is a rehash of the previous two games. This game feels ten years old and as though it was created for the game’s most ardent enthusiasts. It has the same charm, wit, and enjoyable gameplay as the original, but it also has the same flaws, namely the horribly dull open world and repetitive structure.
Those who have played the previous two mainstream games will be familiar with what to anticipate in No More Heroes III. There isn’t much in the way of development between them and this, and maybe there isn’t any need for it. But, after all these years, I still wish the game had grown a little more along with its fans.
[Note: The copy of No More Heroes III used for this review was supplied by Grasshopper Manufacture.]
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